Corpse Bride - Sprint 7

 Victor's Hand

Victor's hand has been fully modeled and the UE4 mannequin hand rig has been applied to it with basic skinning. The hand has been implemented into the MotionController2 blueprint so that the player's hands are replaced with Victor's hands.





Emily Animation States

BP_Emily has been created and placed in the scene for the player to interact with. A basic set of poses are made for Emily to assume throughout the course of the song. She goes from an idling piano playing state, to looking away from the player, to turning towards the player, and raising her arms. Each state is changed in BP_PianoKeys so that the events are directly tied to the player's progress with the song. Correct notes will draw her attention. Incorrect notes currently do nothing, but may cause her to turn away until a correct note is hit again.

BP_Emily:




AnimBP_Emily:





Summer Semester Goals

Priority:

-Main piano song fully scripted -Refine Emily's animation switching on song progression -Bar glass physics -Tossing flowers/piano stick outside of interaction zone moves them back to original location

Polish/Stretch:

-Restart portion of song if incorrect note is hit -Pulsing piano note -Held note audio loop -Released note sound fade -Tutorial "call and response" -Finger instead of piano stick

Corpse Bride - Sprint 6

 This week was largely audio-related work to add more ambience to the scene. In particular, the piano notes have all been sourced and put into the piano for it to function fully.


Emily's beginning portion of the song has also been sourced and added to play in the background as the player explores the bar. BP_FlowerVase has been updated to store it so that she stops playing when the flowers are placed and the player begins their portion of the song.


A snippet of Victor's audio has also been added to the BP_Pickup_Flowers to help cue the players to give the flowers to Emily after they pick them up.

VICTOR: I, ah, think you dropped these.


Did some minor adjustments as well to the fade in and out of the scene and file house-keeping to tidy the project a bit.