This week was largely audio-related work to add more ambience to the scene. In particular, the piano notes have all been sourced and put into the piano for it to function fully.
Emily's beginning portion of the song has also been sourced and added to play in the background as the player explores the bar. BP_FlowerVase has been updated to store it so that she stops playing when the flowers are placed and the player begins their portion of the song.
A snippet of Victor's audio has also been added to the BP_Pickup_Flowers to help cue the players to give the flowers to Emily after they pick them up.
VICTOR: I, ah, think you dropped these.
Did some minor adjustments as well to the fade in and out of the scene and file house-keeping to tidy the project a bit.
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