Corpse Bride VR Project - Summer Sprint 5

 It being the last sprint, most of the tweaks done were to optimize and make the scene look a little bit better. Emily in particular had the most left to adjust.

Emily's facial animations are now in and implemented with an animation blueprint that's tied to body state.

Yami updated the UVs on the head so that now the body dissolve works better and looks more natural. The butterflies have been tweaked with new textures and using a different particle system than before.

There was also some slight optimization done to the BPs, mainly with disabling tick events and ensuring there weren't unnecessary nodes floating around.

I feel safe in saying this project is more or less complete! There are a handful of things that can be refined still, but the main functionality of the game is working, and the visuals are hitting the intended marks and effects. This has been a fantastic project to work on and I'm proud of the results.

Corpse Bride VR Project - Summer Sprint 4

 Emily Updates

Emily's head, body, and skirt have been combined within the blueprint to utilize her face rig, body rig, and the sculpt done on her dress by Yami as one cohesive piece. She now animates with her head following along, and facial animations are set up with the same logic as the body animations, allowing them to update together once facial animations are in.



After Emily's finished playing her finale, she now dissolves as the butterfly VFX swarms around her.

The dissolve needs a few... tweaks still.



Flower Placement

The VR hand now has logic set up to release the hand when the bouquet is placed, detecting which hand is holding it, deleting the object, and then calling the hand release function and updating the blend state for that hand.



The flowers and vase are also updated to the final models.



Common Art - Lighting Assignment

My team was assigned the No Country for Old Men lighting project, so I pulled motel reference images at night to look at (forgive the watermarks).


Particularly wanted the warmer, more grungy yellow light to make the room look cheap. And this is what I ended up with: