Emily Updates
Emily's head, body, and skirt have been combined within the blueprint to utilize her face rig, body rig, and the sculpt done on her dress by Yami as one cohesive piece. She now animates with her head following along, and facial animations are set up with the same logic as the body animations, allowing them to update together once facial animations are in.
After Emily's finished playing her finale, she now dissolves as the butterfly VFX swarms around her.
The dissolve needs a few... tweaks still.
Flower Placement
The VR hand now has logic set up to release the hand when the bouquet is placed, detecting which hand is holding it, deleting the object, and then calling the hand release function and updating the blend state for that hand.
The flowers and vase are also updated to the final models.
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