Fell behind this past sprint with my tasks. This past sprint was focused around making Emily's facial rig, finalizing Victor's hand rig, adjusting the player's hand to be able to interact with the piano, create a simple VFX for the piano key, and make a proxy ending for Emily's finale.
Emily's Facial Rig
Victor's hand has also begun to be rigged. The bones from the UE4 mannequin hand have been used in his hand so that animation can be easily retargeted. Skinning is currently in progress and once completed, the hand can be taken into scene.
Piano + Hand Interaction
Piano Key VFX
A material for interactable objects has been created and applied to the flowers and vase. However, it is not interacting correctly with the piano key and will need to be modified to get a better effect.
The largest adjustment that's been made is the finale. Emily now "plays" out her portion of the song. When she is done, the butterfly VFX spawns around her and then she disappears, similar to her ending scene in the film. At this stage it is largely proxy, but the main mechanics are implemented and just need to be refined.
As I said, this past sprint I fell behind in work and will have to carry over the rig and piano VFX into the third sprint. This was the sprint with the least tasks assigned to me originally, so the workload won't be much extra. The current plan for next sprint is as follows: