Victor's Hands
The final mesh for Victor's hands is skinned and rig and has been implemented into the game.
Emily's Facial Rig
Emily's facial rig is set up with controls. Refining the skinning before handing the rig to Franco for animation and getting the head in scene.
Bounding Box
Created bounding box to reference play space and ensure important components (ex. flower bouquet) remain within the play space.
Misc. Housekeeping
-New pulsing material on piano keys
-Adjusted player position to begin closer to the piano
-Disabled tick for BPs that did not require it
-Adjusted ring spawn, added pulse material to it
Remaining Tasks
-Emily animation state machine -- waiting on final Emily rig and animations
-Emily's finale -- refining butterfly VFX and adding some kind of glow/dissolve to make Emily "disappear"
-Adjusting piano key pulse in accordance with feedback
-Smoothing Emily's facial rig
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