Corpse Bride VR - Summer Sprint 3

 Victor's Hands

The final mesh for Victor's hands is skinned and rig and has been implemented into the game.




Emily's Facial Rig

Emily's facial rig is set up with controls. Refining the skinning before handing the rig to Franco for animation and getting the head in scene.



Bounding Box

Created bounding box to reference play space and ensure important components (ex. flower bouquet) remain within the play space.




Misc. Housekeeping

-New pulsing material on piano keys



-Adjusted player position to begin closer to the piano

-Disabled tick for BPs that did not require it

-Adjusted ring spawn, added pulse material to it


Remaining Tasks

-Emily animation state machine -- waiting on final Emily rig and animations

-Emily's finale -- refining butterfly VFX and adding some kind of glow/dissolve to make Emily "disappear"

-Adjusting piano key pulse in accordance with feedback

-Smoothing Emily's facial rig


Corpse Bride - Summer Sprint 2

 Fell behind this past sprint with my tasks. This past sprint was focused around making Emily's facial rig, finalizing Victor's hand rig, adjusting the player's hand to be able to interact with the piano, create a simple VFX for the piano key, and make a proxy ending for Emily's finale.


Emily's Facial Rig


Work on Emily's facial rig has been started. Her joints have been placed and the skinning is in progress. The eyes, eyelids, eyebrows, and mouth will have set driven keys to control the rig once skinning is complete.

Victor's Hand


Victor's hand has also begun to be rigged. The bones from the UE4 mannequin hand have been used in his hand so that animation can be easily retargeted. Skinning is currently in progress and once completed, the hand can be taken into scene.


Piano + Hand Interaction


Hez troubleshot and corrected the issue with the VR hand which caused a fatal error when it interacted with the piano. The hand now can interact with the piano with the pointer finger without issue. The piano stick is still left as an option.

Piano Key VFX


A material for interactable objects has been created and applied to the flowers and vase. However, it is not interacting correctly with the piano key and will need to be modified to get a better effect.


Emily's Finale

The largest adjustment that's been made is the finale. Emily now "plays" out her portion of the song. When she is done, the butterfly VFX spawns around her and then she disappears, similar to her ending scene in the film. At this stage it is largely proxy, but the main mechanics are implemented and just need to be refined.


Next Sprint:

As I said, this past sprint I fell behind in work and will have to carry over the rig and piano VFX into the third sprint. This was the sprint with the least tasks assigned to me originally, so the workload won't be much extra. The current plan for next sprint is as follows: