It being the last sprint, most of the tweaks done were to optimize and make the scene look a little bit better. Emily in particular had the most left to adjust.
Emily's facial animations are now in and implemented with an animation blueprint that's tied to body state.
Yami updated the UVs on the head so that now the body dissolve works better and looks more natural. The butterflies have been tweaked with new textures and using a different particle system than before.
There was also some slight optimization done to the BPs, mainly with disabling tick events and ensuring there weren't unnecessary nodes floating around.
I feel safe in saying this project is more or less complete! There are a handful of things that can be refined still, but the main functionality of the game is working, and the visuals are hitting the intended marks and effects. This has been a fantastic project to work on and I'm proud of the results.