After struggling with UVs for a good portion of the day, I went simple and reverted to the basic, proxy crate just for the sake of my own time and sanity. Textured it in Substance Painter using a few different bevel effects to get the slates of wood and the scratch marks I had previously modeled on the high resolution crate. This was the final result:
Exported out the textures and pulled it into UE4. Applied the textures to materials, and the materials to the crate, and was pretty happy with how it was looking, considering the box is essentially flat with some nice paint:
Laid out the scene with a few more crates at different angles, adjusted the lighting and fog, and took a nice beauty shot of the whole thing:
And now, the big cinematic sequence:
And that's how you do moderately better than last week.
No comments:
Post a Comment